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Question by safak93 · Dec 06, 2015 at 03:42 PM · flipcountflippingcountingfront

Problem with counting front flips

Hi,

I have a problem with counting front flips. The problem here is when the hero makes a back flip it still counts and I don't want it.

Here's a video of it: https://www.youtube.com/watch?v=MAgaGIxzGs4

Script:

 using UnityEngine;
 using System.Collections;
 
 public class Flip : MonoBehaviour {
 
     public float flips = 0;
     public float maxFlip = 12;
     public float deltaRotation = 0;
     public float currentRotation = 0;
     public float WindupRotation = 0;
 
     void Update () {
         deltaRotation = (currentRotation - transform.eulerAngles.z);
         currentRotation = transform.eulerAngles.z;
         if (deltaRotation <= -300) 
             deltaRotation += 360;
         if (deltaRotation < 0)
             deltaRotation = 0;
         
         WindupRotation += (deltaRotation);
         
         flips = WindupRotation / 360;
         if (flips >= maxFlip) {
             flips = maxFlip;
         }
     }
 }

Is there a way to prevent it? Thanks for your help.

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Answer by Bunny83 · Dec 06, 2015 at 04:14 PM

You only warp your delta angle in one direction. Try:

      if (deltaRotation < -180f) 
          deltaRotation += 360f;
      if (deltaRotation > 180f) 
          deltaRotation -= 360f;
      if (deltaRotation < 0)
          deltaRotation = 0;

This way the delta rotation is always in the range -180 to 180, no matter in which direction it wraps around.

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avatar image safak93 · Dec 06, 2015 at 04:40 PM 0
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Thanks that helped me.

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