Question by
YetiStudio · Feb 24, 2017 at 09:54 AM ·
textureimportblurryphotoshop
Small textures (16x16) are automatically blurred when imported into Unity
Hello, I'm creating a minecraft like game.
I'm using small textures (16 pixels by 16 pixels) for each cubes, here is an example:
But once my texture is imported, I have this result:
Any idea why ? and how to fix it ? (I'm already using the filter mode "point")
16x16.jpg
(26.9 kB)
blurry.jpg
(35.8 kB)
Comment
since it's so small, I think it's the compression. use at least RGB16 or 32
I just tried to change the compression to pretty much every format the result is almost always the same: blurry texture
Answer by IgorAherne · Feb 24, 2017 at 02:31 PM
1) export in targa, 32 bit as 32 by 32 (that's the smallst texture possible, you have to ctrl+alt+i
in photoshop and change the size by x2
2) texture import settings, max size: 32x32 pixels
3) compression: none
4) filter mode: point