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Question by Ted24 · Dec 06, 2015 at 02:49 PM · spritesresources.load

Does Resources.Load work with Sprites?

I try to assign certain sprites to my gamefield elements with this code

 myEl[i].sprite= Resources.Load(myEl[i].name+"_"+spritesArray[i].ToString()); 

but get nothing. Sprites located in Resources/folder/folder/xx_nn.png. If i use Resources.LoadAll and array it works good, but too slow because in that case more than 7k sprites loaded.

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Answer by static_cast · Dec 07, 2015 at 07:52 PM

You need to have the directory path in your load, don't you?

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avatar image Ted24 · Dec 08, 2015 at 07:13 PM 0
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Hm, very strange. I tried it before. At the end it worked with "folder/folder/name"

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Answer by ReezooBose · Dec 09, 2015 at 09:06 AM

 string texturepath = "Assets/Resources/Textures/YourSpriteName.png";
 Texture2D loadedTexture =  Resources.Load("texturepath") as Texture ;
 Renderer rend = GameObject.GetComponent<Renderer>();
 rend.material.mainTexture = loadedTexture ;

I have considered you have Folders In this order : Assets----->Resources------->Textures-------->sprite that you want to load ;

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