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Question by mohankhatri2 · Sep 16, 2016 at 07:42 AM · c#unity5

change the speed of animation during runtime in unity c#

I want to change the speed of animation to my desired speed during runtime of a program. I have an c# script and animator controller attached to the game object. The default speed of animation in unity is 1. I set the default speed value of animation to 0.3f. And during runtime of program, I want the speed of animation to 1.

 using UnityEngine;
 using System.Collections;
 public class wowBoard : MonoBehaviour {
     [SerializeField]
     Animator anim;
     bool changeSpeed;
    void Start()
    {
       anim=GetComponent<Animator>();
      playAnim();
      changeSpeed=false;
     }
 
    public void playAnim()
    {
      anim.SetBool("show",true);
    }
 
    void Update()
   {
      if(changeSpeed)
         playChangeSpeedAnim();
 
    }
 
  public void playChangeSpeedAnim()
  {
     anim.speed=1;
     anim.SetBool("show",true);
  }
 }

The speed of animation did not get change to 1 even boolean value of changeSpeed is true.

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