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Question by JosephBroseph · Feb 23, 2016 at 09:13 PM · c#errorbuildmodulesupdates

Could..... not preload global game manager #0 i=0

Recently, thanks to the 5.3.2 update, unity for 32-bit has no modules in the download assistant. I then torrented modules from the older versions and loaded them into my Newer unity. I built the game (for windows) but when i attempt to start it I receive a message saying "Could..... not preload global game manager #0 i=0". I don't know what that means but there are two files called global game Managers in the data file. Moved them around a little but nothing. Please help me out, I really just want to build the game- I've been working on it for weeks.

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Answer by Apositive1 · Feb 25, 2016 at 05:21 AM

Same issue,same issue

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