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Question by carpacik · Jan 12, 2017 at 11:20 AM · positionobjectdrag

Mouse Drop object location problem

I'm trying 2D game but I stacked. I want when I drop the object position between 0-0.33 the Object X position must be 0. But I cant do that.

     using UnityEngine;
     using System.Collections;
     public class NewBehaviourScript1 : MonoBehaviour {
         void OnMouseDrag()
         {
             float distance = 7;
         Vector3 mousePosition = new Vector3 (Input.mousePosition.x, Input.mousePosition.y , distance);
             Vector3 objPosition = Camera.main.ScreenToWorldPoint (mousePosition);
             transform.position = objPosition ;
 
 
 
         if ((transform.position.x >0) && (transform.position.x<0.33f)) {
 
 Vector3 _tp = transform.position;
             _tp.x = 0f;
             transform.position = _tp;
 
 `
 `}
         
             }
         void Start () {
         }
         
         void Update () {
     
     
     
             }
     }
 



It's not working please help me :(

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