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Question by Rostam24 · Dec 04, 2015 at 09:18 AM · iosprofilerhiccup

Hiccup in iOS game (profiler shows high disk bytes read per second)

I have a strange 1-2 second hiccup in my game, but only in the iOS version (does not happen on android or WP8). So I opened xcode and built a version for profiling, and the one thing that stood out was a peak in disk bytes read per second at the time of the hiccup.

I have no idea what this means, or how to further investigate the issue. Any tips?

Thanks, I really appreciate it!

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avatar image Rostam24 · Dec 04, 2015 at 03:25 PM 0
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So what can cause disk bytes read per second to suddenly peak? How likely is it that this is the cause of the hiccup? How can I investigate what is causing the peak in disk bytes read per second in the first place? I hope someone can help me answer these questions - thank you! :)

avatar image civogames · Mar 25, 2021 at 08:42 AM 0
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Hello ! Have you found a solution ? I have the exact same behaviours

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