Question by
DC3210 · Mar 13, 2017 at 10:15 AM ·
rotationtransformquaternion
transform rotation inaccuracy
Hello, I have an imprecision when I reread the value of the rotation of a transform
an example : Here is the value of the rotation angles displayed in the editor: X = 0.631; Y = -1.025; Z = 1.193
And when I read these values with transform.rotation.eulerAngles.ToSTring ("F3"), I have: x = 0.638; Y = 358.944; Z = 1.229
Is this normal? Can we correct? What is the explanation please?
David.
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