Question by
ForeverTangent · Dec 03, 2015 at 07:20 PM ·
networking
How do you update an object in a scene with ClientRPC for all clients?
Is there an example anywhere of how to update a scene object for all clients in a network situation. Sort of like how you would handle a soccer ball if you were making a soccer game [but in my case it is a presentation/whiteboard like screen].
The problem is, I can only seem to trigger a change to the presentation from the first Client using the [Command] attribute in the object. When I do the change the presentation it does not propagate out to the other clients even thought I am using the [ClientRpc] attribute.
I hope that makes sense to people, if not, I will try to clarify.
Thanks
Stan
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