UI Texture blackout when i switch scenes back and forth-NGUI
Hello Guys, Am stuck with some problems with my build for IOS devices. The project is having 54 Scenes and i have used NGUI for UI(28 atlases with resolution below 2048x2048).The UI seems to be fine when the project get initiated, After switching scenes back and forth UI gets blacked out . But the project works fine even after the UI gets blacked out. Is this the issue from me or NGUI or Unity ;-) ? Anyone please.. please.. shed some light on it. Thanks in advance.
I am using:
Unity4.6.3f
OSX10.10.3-Yosemite
NGUI3.5.6
Xcode6.3
Error Screenshot:
Usually this means the device is running low on memory. 28 atlases seem like a significant amount. Have you tried profiling the memory? Are the textures compressed or truecolor?
3d models textures are compressed and override to iphone,but the NGUI atlases are in truecolor. I tried profiling the app, and the app is running on 30fps and more but in some cases fps dropping to 18fps(its happening only for a second or two). Also menu screen is using 278mb of memory and rest of the scenes are using below 72mb. NOTE: I forgot to mention, this is Vuforia plugin linked app.
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