Question by
daviddickball · Dec 03, 2015 at 09:52 AM ·
resolutiontestingpreview
UI looks different in preview than on phone due to screen resolution - how to test?
I've noticed my UI looks completely different on phones than it does when working on my PC. I assume this is because the phone resolution is much higher than the preview window. I can obviously drag the canvas to make it smaller and test at smaller resolutions, but how can I test on resolutions higher than my computer screen (without buying a 4k iMac :-P )
Comment
Your answer
Follow this Question
Related Questions
Make static object height match the max height of a bouncing ball in any resolution 0 Answers
Change font-size according to resolution 3 Answers
Game out of resolution at the end? 0 Answers
Vertical resolution of Kinect-v2 in Unity 3D 0 Answers
QualitySettings.resolutionScalingFixedDPIFactor is not working realtime 0 Answers