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Question by
DrinkableGames · Feb 17 at 12:42 PM ·
scripting problembuildstringstringslocalization
Localization via script works in editor but not in build, why?
I have a few variable strings set with LocalizationSettings.StringDatabase.GetLocalizedString()
. When running my app in the editor, they get displayed, but when I build it, the strings set with Localization are empty.
Does anyone know why that could be?
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Best Answer
Answer by karl_jones · Feb 17 at 02:32 PM
Did you build the Addressable assets? https://docs.unity3d.com/Packages/com.unity.localization@1.1/manual/QuickStartGuideWithVariants.html#preview-and-configure-your-build
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