Question by 
               AGhostInTheFog · Oct 17, 2018 at 09:03 PM · 
                c#2dplayer movementmovetowards  
              
 
              Sprite not moving properly?
I'm currently working on my first game in Unity making a 2D sidescroller. I'm trying to use the Vector2.MoveTowards() function but instead of moving up or down on key input, it moves down and left as soon as I run the game and I can't figure out why
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player : MonoBehaviour
 {
 
 
     private Vector2 targetPos;
     public float Ymove;
     public float speed;
     void Start ()
     {
 
     }
 
     private void Update()
     {
 
         transform.position = Vector2.MoveTowards(transform.position, targetPos, speed * Time.deltaTime);
 
         if (Input.GetKeyUp(KeyCode.UpArrow))
         {
             targetPos = new Vector2(transform.position.x, transform.position.y + Ymove);
         }
         else if  (Input.GetKeyDown(KeyCode.DownArrow))
         {
             targetPos = new Vector2(transform.position.x, transform.position.y - Ymove);
         }
 
     }
 }
 
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                