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               Question by 
               Lisk · Jul 27, 2017 at 03:08 PM · 
                dllstandalonemacosx  
              
 
              Fallback handler could not load library Contents/Frameworks/MonoEmbedRuntime/osx/kernel32
I'm experiencing the following error when I try to run the standalone Mac build of my game:
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.dylib
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.so
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/libkernel32.bundle
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.dylib
 Fallback handler could not load library /Users/.../Library/Application Support/Steam/steamapps/common/Legion TD 2/Legion TD 2.app/Contents/Frameworks/MonoEmbedRuntime/osx/kernel32.so
 
               Standalone build for Windows x64 and x32 both work fine.
What is causing this and how can I fix it?
               Comment
              
 
               
              Answer by Miscellaneous · Mar 10, 2020 at 03:57 PM
This also happens for me, Debian 64 bit... Some people says it can be ignored, that is not true, server stops executing afterwards
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