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Question by DieKaiserDie · Dec 03, 2015 at 07:18 PM · rotationmovementmoverotate objectinput.getkey

How to not execute certain line of code.

In my Update() method of my Player movement script, there is an if statement used to trigger further movement methods (it's a turn based, isometric 2D game). But I want my player to only rotate when you press the corresponding key, however, if you press it once more, it will do the actual movement. My problem is, that when I press the key, it will also give true value to the if statement whithin the if statement. I want to rotate the player when you press the direction key, if you press the same one again directly after, I want the player to move. Here's a piece of the script for reference. Thank you for answers

if (Input.GetKeyDown(KeyCode.D)) { transform.rotation = Quaternion.Euler(0, 0, 270);
if(Input.GetKeyDown(KeyCode.D)) { TryToMove(horizontal, vertical, out hit); }

    }





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Answer by pekalicious · Dec 04, 2015 at 06:02 AM

You'll probably need a flag, something like a switch, to let you know what to do the next time the key has been pressed. Something like:

 if (Input.GetKeyDown(KeyCode.D)) 
 { 
     if (shouldMove == false)
     {
         transform.rotation = Quaternion.Euler(0, 0, 270); 
         shouldMove = true; // set flag so that next key press goes to movement logic
     }
     else
     { 
         TryToMove(horizontal, vertical, out hit); 
         shouldMove = false; // reset flag so that next key press goes to rotation logic
     }
 }



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Answer by DieKaiserDie · Dec 06, 2015 at 08:42 PM

Thanks for help.

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