Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xamur · Dec 03, 2015 at 03:23 AM · scripting problembuttoninspectortextbox

Add a new script line to my script with text from textboxes after button in the Inspector is pressed

Hello Unity community.
I would like to know how I can add a new line of code (at a specific line (for example line 48)) which is already pre-written but only get pasted at line 48 after a Inspector button was pressed. The pre-written code has some variables in it and these variables should be replaced with the entered text of the textboxes when the pre-written code was posted.

If you don't understood what I said I will show you an example:

     void LoadFeatures()
         {
                  features = new List<Feature>();
 
 public TextBoxA = textbox1; //something like this?
 ..........
     
      //features.Add(new Feature("Name of file in Textures folder", transform.FindChild("Name of the child in Hierarchy".GetComponent<SpriteRenderer>()));
             
             features.Add(new Feature("TextBoxA", transform.FindChild("TextBoxB").FindChild("TextBoxC").GetComponent<SpriteRenderer>()));
                 }



So, this is the code. Off topic: LoadFeatures does mean that the Unity Editor have to load everything which was selected in a previous play time after the play button was pressed!

My Example:

In the Inspector of Unity I have three textboxes and one button (in my added script to an empty GameObject). What I want is that after the button was pressed the pre-written code -> features.Add(new Feature("TextBoxA", transform.FindChild("TextBoxB").FindChild("TextBoxC").GetComponent()));
shall be added to line 48 in the script and the variables TextBoxA, TextBoxB & TextBoxC shall be replaced with the Text I entered in the three Inspector textboxes before. I think this is something like a 'on click' event.

Does anyone know how to do something like this? Because I have the idea but don't know exactly how to solve it.:/

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Select monobehaviour function from inspector 1 Answer

Is there a way to have 1 Button update the values of variables of a script that is on multiple game objects? 1 Answer

Alerts 3D game mobile controls with UI 0 Answers

Script reference not showing in inspector 0 Answers

OnPointerDown and OnPointerUp doesn't work 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges