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Question by BawerAgirman · Apr 20, 2020 at 08:54 AM · movement script

How to maintain speed on the x axis according the last key pressed ?

Hi,

I'm trying to make a cube move on its x axis. The player gets to control the direction according his input (left arrow or right arrow) but I can't manage to maintain the movement even after he released the button.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float speed = 5f;
 
     void FixedUpdate()
     {
 
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             transform.Translate(-speed * Time.deltaTime, 0f, 0f);
         }
 
         else if (Input.GetKey(KeyCode.RightArrow))
         {
             transform.Translate(speed * Time.deltaTime, 0f, 0f);
         }
     }
 
 }
 

here when I stop pressing the left or right arrow, the cube stops but I want it to keep moving (left or right) even after I release the button. Could you help me please ?

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Answer by servo150 · Apr 20, 2020 at 12:13 PM

Not tested but should work

  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class PlayerMovement : MonoBehaviour
  {
      public float speed = 5f;
      private float currentSpeed = 0f;
  
      void FixedUpdate()
      {
  
          if (Input.GetKey(KeyCode.LeftArrow))
          {
              currentSpeed = -1f;
          }
  
          else if (Input.GetKey(KeyCode.RightArrow))
          {
              currentSpeed = 1f;
          }
          transform.Translate(-currentSpeed * Time.deltaTime, 0f, 0f);
      }
  
  }
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Answer by BawerAgirman · Apr 22, 2020 at 12:12 PM

Oh god... it was that simple... Thanks a lot ! I appreciate your help

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