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Question by
ashraf_unity960 · Jun 25, 2020 at 04:56 AM ·
androidcrashandroid buildcrashreport
Android Build Crashing on some of the devices, Error: Animator::Transfer(SafeBinaryRead&)
Hello Everyone, We are facing a crash on our android build on Samsung devices mostly. We weren't able to repro it in house. 58 % of the crashes happening from Android 9 devices. We use various libraries such as
IronSource
AppsFlyer
Facebook
Firebase (Core, analytics, Crashlytics messaging etc)
Also, we have asset bundle enabled. Our Unity version is 2019.2.21f. The error message we are getting in crashlytics is a symbol file name. Upon symbolicate we get this stack trace:
YGNodelayoutImpl(YGNode*, float, float, YGDirection, YGMeasureMode,
YGMeasureMode, float, float, = bool,
YGConfig*)
AudioSource_Get_Custom_PropIsVirtual(ScriptingBackendNativeObjectPtrOpaque*)
void Animator::Transfer<SafeBinaryRead>(SafeBinaryRead&)
Any help will be truly appreciated.
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