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Question by shaibam · Jul 07, 2015 at 07:15 AM · 2d gamematerialjointsjointrope

Attaching material or sprite to DistanceJoint 2d

I am using the DistanceJoint 2d for a ninja rope effect. how can I attach a graphic material to it? so it will look like a rope?

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Answer by shaibam · Jul 07, 2015 at 08:49 AM

Found it: Create EmptObject and attach Effects->LineRenderer.

then Attach the Following Script to the new Object

 using UnityEngine;
 using System.Collections;
 
 public class DrawLine : MonoBehaviour {
     public GameObject[] targets; // the objects to draw the line between
     // Use this for initialization
     private LineRenderer l;
     void Start () {
         l =this.GetComponent<LineRenderer>();
         Vector2 p1 = targets [0].transform.position;
         l.SetPosition (0, p1);
     }
     
     // Update is called once per frame
     void FixedUpdate () {
         Vector2 p1 = targets [0].transform.position;
         Vector2 p2 = targets [1].transform.position;
         Vector2 lineVector = p2 - p1;
         l.SetPosition (0, p1);
         l.SetPosition (1, p2);
     }
 }
 
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Answer by HarshadK · Jul 07, 2015 at 07:29 AM

For the rope draw a line using Line Renderer with two points of line as anchor and connectedAnchor from the DistantJoint2D. You can set the material for this line renderer to the material you want.

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avatar image shaibam · Jul 07, 2015 at 08:10 AM 0
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Thank you. can you give me a little more explenation about connecting the Line Renderer to the elements?

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