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Question by umut91c · Jan 08, 2018 at 01:59 PM · instantiateclassesaddcomponentscript reference

Attach a non-MonoBehaviour Class from another Script to an Instantiated Button

I want the see the properties of the class Room from another script in the Inspector of an instantiated Button. It only works when I set class Room to MonoBehaviour, but than I get some warning when I try to create objects out of Room in the class CreateRoom.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
     [System.Serializable] 
     public class Room {
             public int RoomNR;
     
         }

Create Rooms looks like this:

  using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using UnityEngine.UI;
     
     public class CreateRoom : MonoBehaviour {
         public Room room;
     
        public GameObject RoomButtonPrefab;
       void Start()
         {
     
     GameObject RoomButtonPrefabClone = Instantiate(RoomButtonPrefab, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
     RoomButtonPrefabClone.transform.SetParent(GameObject.FindGameObjectWithTag("Canvas").transform, false);
       RoomButtonPrefabClone.AddComponent<Room>();
     
     }
 }

When I try this it says: The type 'Room' cannot be used as type parameter 'T' in the generic type or method 'GameObject.AddComponent()'....

What can I do to solve this?

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avatar image Hellium · Jan 08, 2018 at 02:01 PM 0
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You have no choice but making Room inherit from $$anonymous$$onoBehaviour (or Component) if you want to use AddComponent.

An other solution would be to have something like a Dictionnary of <GameObject,Room> and associate a given room to the desired gameobject.

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Answer by umut91c · Jan 09, 2018 at 03:31 PM

Thanks for the info. I think I will pass on the AddComponent feature.

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