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Question by AdamC123 · Dec 01, 2015 at 06:10 PM · c #health

Player health not decreasing, please help

My player health doesn't decrease when it collides with an enemy, please help. Code is sampled below: using UnityEngine; using System.Collections;

 public class PlayerDeathOnTouch : MonoBehaviour
 {
 
     public float playerHealth = 100;
 
     void OnControllerColliderHit(ControllerColliderHit hit)
     {
         if(hit.gameObject.tag == "Enemy")
         {
             playerHealth = playerHealth -100;
         }
     }
 }
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avatar image mdunstetter · Dec 01, 2015 at 07:08 PM 0
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The first step is to know exactly where the problem starts, did you put a Debug.log inside your function and inside your if block ?

1) Is the OnControllerColliderHit function called ? => put a Debug.Log at the first line of the function to know that. If it's called, who is the "hit" object ? => Debug.Log(hit.gameobject.name) to know if the hit object is actually the object you expect. If the object is your enemy, Debug.Log in the if block to know if the condition hit.gameObject.tag == "Enemy" is true.

2) If all the steps above are ok, so how do you know the player health is the problem ? Is the value displayed somewhere ? The problem could start later in the code steps, and not in this OnControllerColliderHit function.

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