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Question by cadeautje · Dec 01, 2015 at 11:38 AM · c#instantiateprefabfor loop

start position instantiate for loop. c#

I am trying to stack up a number of objects on top of each other using a for loop and instantiating them with a prefab, this all works fine but I have 1 problem. This is the code I use:

 using UnityEngine;
 using System.Collections;
 
 public class SpawnScript : MonoBehaviour 
 {
     public GameObject TargetPrefab;
     
     void Start () 
     {
         for (int i = 0;i < 5; i++) 
         {
             Instantiate(TargetPrefab, new Vector3(i * 0.9f, 0f, 0f), Quaternion.identity);
         }
 
     }
 }

this works fine and it makes the 5 cubes I want with the 0.9 offset, but then I want to make another layer on top of it with the same 0.9 offset only then I want it to start more to the right because I want to stack the objects like a pyramid, but this way it always starts at 0, how do I set the start position to anything I want, while keeping the offset at 0.9?

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Answer by mikelortega · Dec 01, 2015 at 12:28 PM

Do you mean something like this?

 void Start()
 {
     for (int i = 0; i < 5; i++)
         Instantiate(TargetPrefab, new Vector3(i * 0.9f, 0f, 0f), Quaternion.identity);
 
     for (int i = 0; i < 4; i++)
         Instantiate(TargetPrefab, new Vector3(i * 0.9f + 0.45f, 0.9f, 0f), Quaternion.identity);
 }

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avatar image cadeautje · Dec 01, 2015 at 02:05 PM 0
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Omg yes that is exactly what I need how did I miss that I'm so stupid xD. Thanks a lot ^^

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