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Question by TheFROgamer · Mar 19, 2018 at 03:38 PM · cameramovementplayerbackwardsbouncing

Player movement backward bouncing

Hi All,

Basically I have set up a move and camera rotate script. This allows the player to move in the direction of where ever the camera is facing. I 1 issue and that is when the player moves backwards they start to bounce. Code below.

 public float speed = 10.0f;
 private float jumpForce = 8f;
 private float gravity = 30f;
 private Vector3 moveDir = Vector3.zero;

 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {
     CharacterController controller = gameObject.GetComponent<CharacterController>();

     if (controller.isGrounded)
     {
         //Getting input 
         moveDir = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         //Telling put to change the transform
         moveDir = Camera.main.transform.TransformDirection(moveDir);
         //MoveDir is * by the speed to make it go
         moveDir *= speed;
         //Looking for Jump input then setting moveDir Y to jumpForce

         if (Input.GetButtonDown("Jump"))
         {
             moveDir.y = jumpForce;
         }
     }
     moveDir.y -= gravity * Time.deltaTime;

     controller.Move(moveDir * Time.deltaTime);  
 }

}

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avatar image Avocado_ · Nov 16, 2019 at 10:52 PM 0
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I've got the same problem :/

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