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Question by VaLightningThief · Apr 01, 2021 at 02:04 PM · camerascript.3rd person controller3rd person camera

How can I make the character turn to face the camera?

So I'm using a camera and player controller. The camera is a free-moving camera, i.e it spins around the player, rather than having the character turn with it, like many 3rd person games these days. However the character will only move the way the player is facing. What I want is for the character to rotate and come towrds the camera. Does that sound complicated? (Imagine Zelda BOTW, turn the camera to look at Link's face, pull down on the stick, or s on a keyboard, and he runs towards the camera. My player, turn camera to look at face, press s, moves backwards. I'll send the code)

CAMERA

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ThirdPersonCameraController : MonoBehaviour { public float RotationSpeed; public Transform Target, Player; float mouseX, mouseY;

 void Start()
 {
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;
 }

 void LateUpdate()
 {
     CamControl();
 }

 void CamControl()
 {
     mouseX += Input.GetAxis("Mouse X") * RotationSpeed;
     mouseY -= Input.GetAxis("Mouse Y") * RotationSpeed;
     mouseY = Mathf.Clamp(mouseY, -35, 60);

     transform.LookAt(Target);

     Target.rotation = Quaternion.Euler(mouseY, mouseX, 0);
  
 }

}

CHARACTER CONTROLLER

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ThirdPersonCharacterController : MonoBehaviour { public float speed;

 void Update()
 {
     PlayerMovement();
 }

 void PlayerMovement()
 {
     float hor = Input.GetAxis("Horizontal");
     float ver = Input.GetAxis("Vertical");
     Vector3 playerMovement = new Vector3(hor, 0f, ver) * speed * Time.deltaTime;
     transform.Translate(playerMovement, Space.Self);
 }

}

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