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VST as a build target
Hi,
Just wondering whether it would be possible for unity to use VST as a build target?
I notice you can create Native Audio plugins in unity with the SDK in C++ - so it might be possible to do the DSP in C++, the GUI in Unity C# code and then build as a VST dll that can be used in a host sequencer such as Ableton?
Theres VSTnet which Im not sure can be helpful - http://vstnet.codeplex.com/ Would be grateful for any pointers.
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