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Question by Mokenister · Feb 20, 2016 at 03:29 AM · collisionsound

Play sound on collision doesnt actually play it

Everything seems fine, no errors pop up but this script doesn't seem to work
public AudioClip[] pickUpSound;

 void PlaySound(int clip)
 {
     GetComponent<AudioSource>().clip = pickUpSound[clip];
     GetComponent<AudioSource>().Play();
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Player"))
     {
         PlaySound(0);
     }
 } 

Can someone tell me what am I missing?

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avatar image brunocoimbra · Feb 20, 2016 at 04:51 AM 0
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Put a Debug.Log inside your if statement, so you can check if it is detecting collisions.

avatar image Umresh · Feb 20, 2016 at 06:54 AM 0
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I have tried your script its works perfectly fine. Check if the object you have attached the script contains the AudioSource component. Add debugs to check if the function is called.

avatar image tanoshimi · Feb 20, 2016 at 08:51 AM 0
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Are you sure that the problem is that the sound is not playing? 99% of questions asked like this are caused by the collision not being detected, which, in turn, is almost always because you haven't got colliders/rigidbodies set up correctly.

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