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Question by Henry George · May 26, 2016 at 06:44 PM · raycastingraycasthit

Casting a ray from empty game object but did'nt know how to get the name of game object infront of the ray ?

Here is my code of casting a ray from game object. i know it will be pretty simple but but now this time i am stuck in there. using UnityEngine;

public class castray : MonoBehaviour { void FixedUpdate() { Vector3 fwd = transform.TransformDirection(Vector3.forward);

     if (Physics.Raycast(transform.position, fwd, 10)) 

     Debug.DrawRay(transform.position, fwd, Color.green);
 }

}

thanks in advance.

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Answer by JedBeryll · May 26, 2016 at 07:23 PM

 public class castray : MonoBehaviour {
         void FixedUpdate() {
             Vector3 fwd = transform.TransformDirection(Vector3.forward);
             RaycastHit hit;
 
             if (Physics.Raycast(transform.position, out hit, fwd, 10)) {
                 Debug.DrawRay(transform.position, fwd, Color.green);
                 print(hit.collider.name); //prints hit gameobject's name
             }
         }
     }
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