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Question by Misthra-Games · Jan 13, 2016 at 05:10 AM · c#collisionrigidbodycollision detection

Rigid Body and Collision

Does and object have to have a rigid body for OnCollisionEnter to work? If so, what if i dont want to use rigid body because it sucks with movement? Always flipping my player over and such.

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Answer by dotfortun3 · Jan 13, 2016 at 05:41 AM

You need a non-kinematic rigidbody on the all of the objects the player collides with for OnCollisionEnter to be sent. You don't need one on the player itself.

Thank you for the correction, @KdRWaylander.

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avatar image Misthra-Games · Jan 13, 2016 at 05:43 AM 0
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Could you tell me why OnCollisionEnter is not working then?

avatar image KdRWaylander · Jan 13, 2016 at 08:02 AM 0
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From the Scripting API:

"Notes: Collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached."

avatar image dotfortun3 KdRWaylander · Jan 13, 2016 at 02:13 PM 0
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Whoops, thanks for correcting me.

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