2D lights with maps
So I started using 2D lights in the LWRP (now known as URP, but I'm one update behind it being called that) lately, and this allows you to have 2D Sprites with normal maps, so that they get lit up as if they were 3D, even though they aren't.
https://forum.unity.com/threads/experimental-2d-lights-and-shader-graph-support-in-lwrp.683623/
Pretty cool stuff!
Now I'm wondering if it's possible to use other types of maps this way.
Namely:
Metallic
Ambient Occlusion
Smoothness
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