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Question by bictobross · Jan 30, 2017 at 09:57 AM · animationblend treemultiple objects

Apply Blend tree Animations on multiple Mesh

Hi there, I'm an animator but i'm quite new at working with Unity animator controllers and stuffs. I'm animating a character with multiples mesh ( So i can change clothes, haircuts, and others ). I created a Blend tree for my animations linked to speed and ground inclinaison.

My Issue is that In play mode, when i modify my positiong in my 2D Freeform Cartesian Blend tree, It only animates the last mesh I selected before clicking back on my Blend tree. Other meshes keep playing the default animation.

I don't know if I'm really clear about the Issue but it's really making me crazy to not be able moving this character!

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