Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Senatauro · Aug 17, 2015 at 10:31 PM · unity 5errornetworking

[Solved] Unet problem. The client always close when the connection is made with the host

So, this is the problem. I dont have a idea why this happen, and on the editor only this appears: alt text

And this is the code that I'm using:

 #pragma strict
 import UnityEngine.Networking;
 import UnityEngine.UI;
 
 class NetworkManager_Custom extends NetworkManager
 {    
     function IniciarServer()
     {
         definirPorta();
         NetworkManager.singleton.StartHost();
     }
     
     function EntrarNoJogo() //ipe : String, port : int
     {
         definirIP();
         definirPorta();
         NetworkManager.singleton.StartClient();
     }
     
     function definirPorta()
     {
         NetworkManager.singleton.networkPort = 7777;
     }
     
     function definirIP()
     {
         NetworkManager.singleton.networkAddress = "localhost";
     }
 }            


I found the problem, and, at least for me, it wasnt on the connection script, but on one of the players scripts. This was the script with problem.

 #pragma strict
 import UnityEngine.Networking;
 
 var localDaArma : Transform;
 
 @SyncVar
 var armamento : Armamento;
 
 
 class Armamento
 {
     var municaoTotal     : int[];
     var municaoPente    : int[];
     var armas            : GameObject[];
     var ultimaArma        : GameObject;
 }
 
 function Awake()
 {
     //if
 }
 
 function Start () 
 {
 
 }
 
 function Update ()
 {
     if(Input.GetAxis("Arma 1"))
         MudarDeArma(1);
     if(Input.GetAxis("Arma 2"))
         MudarDeArma(2);
 
 }
 
 function MudarDeArma(arma : int)
 {
     
 }

It is a script to manage the weaponry of the player, that still to be done, but this isnt the problem. The problem was that I was trying to sync a var that was actually a constructor of a class, instead of the SyncListStruc, so, every time that the player spawn, with the script loaded, the client closes. I dont really know why this happens, but I changed that part for local management(just took off the @Syncvar attribute) and since then, the client works normally.

erro-unity.png (21.5 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Koesys · Aug 24, 2015 at 01:34 PM 0
Share

I have exactely the same problem and the same error (but with C#). - have you find a solution ?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Photon error nentworking 0 Answers

`System.IO.File' does not contain a definition for `ReadAllBytes'? 1 Answer

Invalid editor window UnityEditor.FallbackEditorWindow UnityEditor.EditorApplicationLayout:SetPlaymodeLayout() 15 Answers

Resource compilation failed! 1 Answer

how can i pickup a weapon and drop it on certain key press?(unet) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges