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Question by DarksoulUnion · Feb 02, 2017 at 02:29 PM · c#

Raycast doesn't work No error report

Hey I have A 3D Weapon and a working Third Person Script. My Problem: It happens nothing even if both Scripts are enabled The Gun script and Enemy Script Fire1 is Set in Input. Code for Gun Script: using System; using System.Collections; using System.Collections.Generic; using UnityEngine;

public class gunscript : MonoBehaviour { public Transform barrel; public float range = 50f;

 public float delay = 0f;
 bool fired;



 private void Update()
 {
     if (Input.GetButton("Fire1")&& !fired)
     {
         fired = true;
         StartCoroutine("Fire");
     }
 }

 IEnumerator Fire()
 {
     RaycastHit hit;
     Ray ray = new Ray(barrel.position, transform.forward);

     if (Physics.Raycast(ray, out hit, range))
     {
         if(hit.collider.tag == "Enemy")
         {
            Enemy enemy = hit.collider.GetComponent<Enemy>();
             enemy.health -= 1;
         }
     }
     Debug.DrawRay(barrel.position, transform.forward * range, Color.green);
     yield return new WaitForSeconds(delay);
     fired = false;





 }

} Enemy Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy : MonoBehaviour {
 
     public int health;
     private void Update()
     {
         Debug.Log(health.ToString());
         if (health <= 0)
         {
             Destroy(gameObject);
         }
     }
 }
 

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