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Question by RussellFincher · Nov 28, 2015 at 09:30 AM · getcomponent

Trouble accessing a variable in another script, C#

I've been searching Unity answers for how to do this, and it's covered a lot. But when I try to do it, I still have trouble getting one script to recognize the existence of another:

I have a script called FlyingActivator on an object called Player. In it there is a public boolean variable called EnableFlying.

I need to set the EnableFlying variable to !EnableFlying from another script ("WaitToFly"). This is a stripped down version of what I'm using to do it:

     using UnityEngine;
     using System.Collections;
     
         public class WaitToFly : MonoBehaviour
         {
             void Start()
             {
              GameObject g = GameObject.Find("Player");
              FlyingActivator e = g.GetComponent<FlyingActivator>();
              e.EnableFlying = !EnableFlying;
             }
         }

Except I'm getting this error:

The type or namespace name `FlyingActivator' could not be found. Are you missing a using directive or an assembly reference.

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Answer by OncaLupe · Nov 28, 2015 at 09:56 PM

You forgot to use the object reference on the right side of the assignment.

 e.EnableFlying = !e.EnableFlying;
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