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Question by Chom1czek · Nov 27, 2015 at 09:02 PM · networkingclient-servercommand

UNET Command raycast odd results on client.

Hello, don't know why but when Im raycasting using [Command] attribute and saving it on SyncVar I got different results on remote client and host, why is that?!

    [SyncVar] public clickPos;
 
  [Command]
     private void CmdFirst()
     {
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit, 1000f))
         {
             clickPos = hit.point;
             clickPos.y = 1f;
         }
     }

It looks like that world coords are different for host and clients?! Please help.

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avatar image slimabob · Jan 06, 2016 at 05:10 AM 0
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Did you ever figure out a solution to this? I'm running into the exact same problem.

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Answer by Zoelovezle · Jan 06, 2016 at 10:40 AM

Here :) This answer may help you

http://answers.unity3d.com/questions/1111858/how-would-one-use-syncvar-to-synchronize-an-intege.html#answer-1122171

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