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Question by anosmicAnimator · Dec 10, 2013 at 02:15 AM · variablesstringstrings

Alter variables in other Game Objects

I have a script to reference one of several arrays and apply the values to a number of variables in a number of Game Objects. I need to know how to reference and change variables from other Game Objects.

 using UnityEngine;
 using System.Collections;
 
 public class MathVariables : MonoBehaviour {
     string[] Eq1 = {"3","x","2","8","3","x","6","","","","","","subtract","2","divide","3","","3x+2=8","3x=6","x=3"};
     public GameObject LeftText;
     public GameObject RightText;
     public GameObject TopText;
     public GameObject BottomText;
 
     // Use this for initialization
     void Start () {
         newEquation();
     }
     
     // Update is called once per frame
     void Update () {
 
         }
 
 
     void newEquation () {
         LeftText.Ringvariable = Eq1[0];
         RightText.Ringvariable = Eq1[1];
         TopText.Ringvariable = Eq1[2];
         BottomText.Ringvariable = Eq1[3];
     }
 }
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Answer by The Kracken · Dec 10, 2013 at 02:18 AM

 LeftText.GetComponent<scriptname>().publicvariable = value;

that is how you can modify data in other game objects. You can also call a function from the other class you modify the value if you do not want to make the value public.

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avatar image anosmicAnimator · Dec 10, 2013 at 04:02 AM 0
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Fantastic. THat worked. Thank you.

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