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This question was closed Nov 27, 2015 at 01:39 AM by liam6478 for the following reason:

The question is answered, right answer was accepted

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Question by liam6478 · Nov 27, 2015 at 01:32 AM · c#guicontrollerplayerprefsguitext

How can I update UI Text score using PlayerPrefs.Getint() on startup?

Hello I've managed to get my PlayerPrefs.GetInt(); To successfully transfer to my 2nd scene, but what appears to be the problem on the 2nd level is that the score would be set default to 0 and would only got back to it's playerpref int once another scorepoint is picked up. I'm not sure what I'm doing wrong or what I have missed.(Written in C#)

 public Text CountText;
 public AudioClip Pickup;
 
 private int count ;
 
 // Use this for initialization
 void Start () 
     {
         count = 0;
         PlayerPrefs.SetInt ("count", count);
         PlayerPrefs.Save ();
 
     }
     
 // Update is called once per frame
 void Update () {
     
     }
     
     void OnTriggerEnter(Collider other) 
     {   //anything with the tag "pick me up" disappers on contact with the player
         
         if (other.gameObject.CompareTag ("PICKMEUP")) {
             other.gameObject.SetActive (false);
             count = PlayerPrefs.GetInt("count") + 1;
             SetCountText();
             float volume = 0.2f;
             AudioSource.PlayClipAtPoint(Pickup, transform.position, volume);
             PlayerPrefs.SetInt("count", count);
             PlayerPrefs.Save();
         }
     }
 
 void SetCountText ()
     {
         CountText.text = "X " + count.ToString ();
     }

On my second level I have a script that is almost a duplicate to the one above, but with slight changes.

        void Start () {
     
         if(PlayerPrefs.HasKey("Test"))
         {
             count = PlayerPrefs.GetInt("count");
             SetCountText ();
         }
 
     }

alt text

alt text

After this second image I would pick up a coin and get the correct Int, but how can I fix it not displaying the right Int at the start of the second level?

unitybh4.png (283.8 kB)
unitybh5.png (71.8 kB)
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Answer by liam6478 · Nov 27, 2015 at 01:39 AM

I have realised my mistake, my apologiies.

 if(PlayerPrefs.HasKey("Test"))
          {
              count = PlayerPrefs.GetInt("count");
              SetCountText ();
          }

Should have been:

 if(PlayerPrefs.HasKey("count"))
          {
              count = PlayerPrefs.GetInt("count");
              SetCountText ();
          }
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