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Terrain sculpting update issue
I'm having an issue with the update frequency while sculpting a terrain I created using an editor script I made.
I'm able to sculpt the terrain but it only updates when I let go of the mouse button, not in realtime like the terrain created trough the GameObject/Create Other/Terrain.
The strangest thing is that if I manually add a terrain to my scene using the built in menu item my terrain starts updating normally, even after I delete the other terrain.
So there must be a setting in Unity or the terrain component for this that I'm not aware of.
Anyone know how to fix this?
Answer by ratamorph · Oct 06, 2014 at 11:08 PM
I'll answer own question in case someone runs into the same issue:
Use this function to create terrains from editor scripts:
Terrain.CreateTerrainGameObject
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