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Question by Greyeeh · Feb 25, 2015 at 08:46 AM · javascriptterraintree creator

Terrain - trees

Hello.

I am working on a small sized school project in Unity using Unityscript. I've created a script for cutting down trees which consist of two objects - stump and the rest of the tree which are stored in empty gameobject with script, colliders etc. attached to it. I would like to add that prefab to the tree generator in terrain inspector but all it places on the terrain is just a stump object without anything attached to it.

Is there any way of placing multiple trees on my map without duplicating/creating new objects?

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avatar image Greyeeh · Feb 25, 2015 at 10:59 AM 0
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Thanks for your answer. Exactly what I was looking for.

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Answer by sevensixtytwo · Feb 25, 2015 at 10:55 AM

Unity terrain trees don't support prefabs and scripting so you've got a dead end there.

Check the asset store for Mega-scatter which does exactly what you want, or you could place prefabs manually (bit of a pain, there).

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