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Question by MaT227 · Apr 17, 2015 at 07:41 AM · c#shadertexturevideovideotexture

Unity 1080p Video player

Hey everyone,

I would like to know if somebody has already achieved to play a video on a Standalone (PC and Mac), iOS, Android platforms because it seems that Unity is not the best engine if you want to use high definition videos but maybe I am wrong.

Any idea ? Thank a lot

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Answer by saldavonschwartz · May 18, 2016 at 04:31 AM

Up to 1080 is fine as far as Unity is concerned. I would even guess that anything that fits in the underlying GPU texture max size is fine (i.e. current cell phones even support 4096 for sure).

The two issues though are:

  1. If you import the video as an asset (as opposed to as-is into streaming assets), Unity will transcode it to Ogg, which can take hours.

  2. Unity's biult-in movie texture mechanism only works for desktop.

So for issue 2, you basically need to do it thru external code, aka a plugin. AFAIK you have 2 options: a. code your own plugin (i.e. in OpenGL -- see my similar question for the basic workflow). b. trade your time for someone else's (in exchange of your money of course), and buy a plugin. Two that are available in the asset store are Easy Movie Texture and AVPro.

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