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Question by phineliner · Nov 25, 2015 at 09:03 PM · networkingunity5lobby

UNET NetworkLobbyManager - Why getting error when returning to lobby: SetClientOwner m_ClientAuthorityOwner already set!

Hi there,

I created a Lobby-System similar to this one. Within my custom NetworkGameController, which is active during the lobby's playScene, I call lobby.SendReturnToLobby() in Order to get back to the lobbyScene when the game finished.

This works as intended and everything seems to work just fine, but I'm always getting the following error (including stacktrace):

 SetClientOwner m_ClientAuthorityOwner already set!

 UnityEngine.Networking.NetworkLobbyManager:SendReturnToLobby()
 MPITNumberController:<ShowTimeIsUpDialog>m__5() (at Assets/Scripts/Controller/InformationTheory/MPITNumberController.cs:313)
 UnityEngine.EventSystems.EventSystem:Update()

I was just wondering why I get this error / how to avoid it.

Cheers, phineliner

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avatar image Wriggler · May 05, 2016 at 01:21 PM 0
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Did you ever find a solution to this? A few people (including myself) are having the same problem here: http://forum.unity3d.com/threads/returning-to-lobby-m_clientauthorityowner-already-set-error.393625/

Thanks, Ben

avatar image phineliner Wriggler · May 09, 2016 at 10:21 AM 0
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I am sorry to say that I did not find a solution to this.

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Answer by TwoTen · Jun 15, 2016 at 08:51 AM

http://answers.unity3d.com/answers/1202973/view.html try that.

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Answer by Alexander-R-Young · Aug 09, 2016 at 04:14 PM

Hi guys, I am happy to tell you that I found this bug has been fixed in Unity5.4.0f3.

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