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Question by mkaiser · Nov 25, 2015 at 08:55 PM · collisionnavmeshnavigation

get height of point in NavMesh

I have a c# application with a NavMesh. Now i to place all objects of a specific type at the NavMesh height for this position. How can i Detect the height of a specific position on NavMesh?

I assume the NavMesh.SamplePosition() function is the right way to use it. But currently my check never gets true. Vector3 positionToCheck = gameObject.transform.position; if (NavMesh.SamplePosition(positionToCheck, out navMeshHit, 2, 0)) { gameObject.transform.position = navMeshHit.position; } Is there something i miss?

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Answer by insominx · Nov 25, 2015 at 09:26 PM

You have the right approach (using SamplePosition) but passing an area mask of 0 will result in you never hitting anything. Try another value such as NavMesh.AllAreas.

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