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Question by
stebongo · Aug 04, 2020 at 01:16 PM ·
particlesparticlesystemtrailrenderertrails
Get/Set Particle Trail Positions?
My game requires origin shifting but also world particles, so when the origin needs shifting I do GetParticles() and move each particle individually.
However, this doesn't work for trails, as the previous trail positions aren't moved. Is there a way for me to shift the positions of all the particle trails (like TrailRenderer.SetPositions but for particles).
I am using Unity 2019.4.6f1
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I have the same problem. Why do we even write in this forum?
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