Question by
Tatanan · Aug 31, 2015 at 05:34 PM ·
screenshotreadpixels
camera.ReadPixels creating ugly textures
When I try to create textures using the camera with
Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
tex.ReadPixels(new Rect(x, y, width, height), 0, 0, false);
the result is not a texture with perfect resolution, ie, the texture is not as well defined or clear as it should, ie, it's a bit blurry.
How could I take a perfect clear defined screenshot of my game?
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