Question by
aerlandson · Dec 06, 2016 at 07:28 AM ·
animatorupdate
Animator.Play Usage
What is the difference between the following calls?
Animator animator; animator.Play("State", 0, startTime); animator.Update(0);
and
Animator animator; animator.Play("State", 0, 0); animator.Update(startTime);
I'm confused why I get different results. Am I not able to use animator.Update(deltaTime) to fast forward an animator?
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