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Question by ArmswieldTheHero · Oct 23, 2016 at 06:01 PM · scripting problemgameobjectinstantiatepun

How to getcomponent on an object instantiated through PUN

I'm currently trying to use

 public scriptName gameobject 
 
 start()
 {
      gameobject = getcomponent<scriptName>();
 }


on the child of an object instantiated with PUN. But whenever the game starts and the object is instantiated through PUN. The drag and drop reference is completely forgotten and if I drag it in manually through unity and resume, it works fine, but unfortunately We cant do this on the built game.

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