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Question by Fingerlights · Mar 20, 2016 at 08:24 PM · timertime.time

Function to call once a second

Hey! I have read some other answers, and I really don't know what I'm doing wrong with time.time =/. could anyone help me make this function call once a second?

    void OnePerSecond ()
         {
             if (Time.time == timestamp)
             {
                 timestamp = Time.time + 1.0f;
                 Debug.Log("a second passed");
     
     
                 if (secondsUntilShootBasic < 3)
                 {
                     secondsUntilShootBasic = secondsUntilShootBasic + 1;
                 }
             }
         }

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Answer by Vylax · Mar 20, 2016 at 10:36 PM

Hi, your problem is you don't understand the code processing : when you write :

     void OnePerSecond ()
          {
              if (Time.time == timestamp)
              {
                  timestamp = Time.time + 1.0f;
                  Debug.Log("a second passed");
                 ............
               }
           }

the script execute this : "if actual time is equal to "timestamp" so timestamp equal this time + 1 sec" and herés the problem : it instantly dtop the function so you have to use this code :

     void OnePerSecond ()
          {
              if (Time.time == timestamp)
              {
 
                  if (secondsUntilShootBasic < 3)
                  {
                      secondsUntilShootBasic = secondsUntilShootBasic + 1;
                  }
 
                  timestamp = Time.time + 1.0f;
                  Debug.Log("a second passed");
 
              }
          }

I think you're void would not be called evrey sec because you have to call this void manualy for it work: you have to write : "OnePerSecond();" in the Update void or call this void as Update:

            void Update ()
          {
              if (Time.time == timestamp)
              {
 
                  if (secondsUntilShootBasic < 3)
                  {
                      secondsUntilShootBasic = secondsUntilShootBasic + 1;
                  }
 
                  timestamp = Time.time + 1.0f;
                  Debug.Log("a second passed");
 
              }
          }

I hope it will work, tell me if you still have a problem, I would be able to completly resolve it tomorow on my computer because I'm actualy on phone and I'm sorry for my bad english ^^.

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avatar image Fingerlights · Mar 21, 2016 at 06:47 PM 0
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Hey!

Thanks for your answer, I ended up getting it to work with "InvokeRepeating("OnePerSecond",1,1) and then modifying how I did everything else. :D thank you so much for your answer though!

avatar image Vylax Fingerlights · Mar 21, 2016 at 07:56 PM 0
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I'm happy to hear this. Plz close the question for set it as solved

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