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Question by Venatal · Nov 24, 2015 at 06:12 AM · c#transitionlevels

Transition between two scenes

In my game when you die I use "Application.LoadLevel("GameOver");" which opens up the gameover screen and plays the death audio but on slow mobiles you can see the transition between the two scenes I.e the game screen freezes for a spit second. What do you recommend I do to hide or prevent this from happening? Thanks.

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Answer by say_forever · Nov 25, 2015 at 03:21 AM

you could use Application.LoadLevelAsync to preload next scene, and remember setting async.allowSceneActivation = false below Application.LoadLevelAsync;

Finally, when player is dead, set async.allowSceneActivation = true; to open next scene.

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avatar image Venatal · Nov 25, 2015 at 05:15 AM 0
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Do i have to assign a variable? if so which one because it says the name async does not exist in current context.

avatar image say_forever Venatal · Nov 25, 2015 at 05:43 AM 0
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Yes, enter File -> Build Setting, and then press "add current". so that, you can see the integer number to represent each scene.

avatar image Venatal say_forever · Nov 25, 2015 at 05:52 AM 0
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What's wrong with this script? When I die it doesn't load the game over screen?

  void OnCollisionEnter2D(Collision2D collision2D)
     {
         AsyncOperation async = Application.LoadLevelAsync("GameOver");
         async.allowSceneActivation = false;
 
         if (collision2D.transform.name == "LimeWall")
         {
             GetComponent<SpriteRenderer>().enabled = false;
             GetComponent<BoxCollider2D>().enabled = false;
             Destroy(gameObject, audioClip[0].length);
             ScoreSystem scoreSystem = GameObject.Find("Level$$anonymous$$anager").GetComponent<ScoreSystem>();
             scoreSystem.IncreaseScore();          
             PlaySound(0);
         }
 
         if (collision2D.transform.name == "RedWall")
         {
             async.allowSceneActivation = true;
         }

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