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Question by koral293a · Feb 02, 2020 at 06:02 PM · vector3transform.positiontransform.translate

transform position don't work with scaled parent

Hi, so i have a working script for Slot Machine. If Render mode is set to Screen Space everything works fine. The problem starts when i set render mode to World Space and scale this canvas. When i scale my canvas to small scale my child image position y is jumping so much that Unity is crashing. I can't figure this out how do i transform position of my image including scale of the parent object (canvas). My script look like this:

 void Update()
     {
         if(Spin)
         {
             foreach(Transform image in transform)
             {
                 image.transform.Translate(Vector3.down * Time.smoothDeltaTime * speed, Space.World);
                 if(image.transform.position.y <= 0)
                 {
                     image.transform.position = new Vector3(image.transform.position.x, image.transform.position.y  + 600, image.transform.position.z);
                 }
             }
         }
     }
 
     public void Randomizer()
     {
         List<int> pos = new List<int>();
         pos.Add(-300);
         pos.Add(200);
         pos.Add(-200);
         pos.Add(100);
         pos.Add(-100);
         pos.Add(0);
 
         foreach(Transform image in transform)
         {
             int rand = Random.Range(0, pos.Count);
             image.transform.position = new Vector3(image.transform.position.x, pos[rand] + transform.parent.GetComponent<RectTransform>().transform.position.y, image.transform.position.z);
             pos.RemoveAt(rand);
         }
     }

I really appreciate the help. Also I'm beginner so please precise your answers. Thanks.

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