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Question by Zoophish · Nov 23, 2015 at 05:49 PM · javascriptinstantiateparentloop

Why wont my script instantiate multiple instances?

I'm trying to make a script that instantiates a slot prefab into a UI Panel multiple times. After instantiated, the slots need to be given a parent. This is a snippet of my code:

function createInventory () {

     for (var i: int = 0; i < 10; i++) {
         var Clone = Instantiate(slotObject, inventoryParent.transform.position, inventoryParent.transform.rotation);
         Clone.transform.parent = inventoryParent.transform;
     }
 }

It only seems to be instantiating one slot at the moment. What can I do to fix this? Thanks in advance!

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Answer by Godefroy_dc · Nov 23, 2015 at 07:33 PM

Hi,

First I think you don't need to set the same position and rotation as inventoryParent to Clone because Clone is a child of inventoryParent.

  for (var i: int = 0; i < 10; i++) {
      var Clone = Instantiate(slotObject);
      Clone.transform.SetParent(inventoryParent.transform, false);
  }

Have you added a Layout Group to inventoryParent ? If no, maybe your Clones are all at the same position and rotation. Try a VerticalLayoutGroup for example ;-) And if your Clones size shrinks to 0, add a Layout Element to your prefab to define a min and max size.

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avatar image Zoophish · Nov 23, 2015 at 08:48 PM 0
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Thank you for your answer. It seemed to be an issue with having to reload the prefab into the script again from unity, however, it is all sorted now. Thanks

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