Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by RockDude · Jul 24, 2011 at 06:11 PM · enemydistance

Unity 3D enemy stop distance?

Hi,

I am trying to make my enemy stop when it's near the player...right now it follows me but when it's near me it starts to ram me or makes circles around me! How can I make my enemy stop when he is near me like distance 4...I want to stop my enemy 100%! My enemy script is:

var target : Transform; var moveSpeed = 3; var rotationSpeed = 3;

var myTransform : Transform;

function Awake() { myTransform = transform; }

function Start() { target = GameObject.FindWithTag("Player").transform;

}

function Update () { //rotate to look at the player myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

 //move towards the player
 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;


}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Blankzz · Jul 24, 2011 at 06:52 PM

Deleted my other post because I was being lazy. Try this instead.

 var moveSpeed = 3; 
 var rotationSpeed = 3;
 var distanceFromTarget : float  = 4.0;
 private var _currentDistance : float = 0;
 private var _target : Transform; 
 
 function Start() 
 { 
     target = GameObject.FindWithTag("Player").transform;
 }
 
 public void update
 {
     _currentDistance = Vector3.Distance(_target.position, this.transform.position);
     
     //put inside if statement if you want the enemy to stop looking at the target also
     this.transform.rotation = Quaternion.Slerp(this.ransform.rotation, Quaternion.LookRotation(_target.position - this.transform.position), rotationSpeed*Time.deltaTime);
     
     if(_currentDistance <= distanceFromTarget)
     {
         this.transform.position += this.transform.forward * moveSpeed * Time.deltaTime;
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Look at closer to player 1 Answer

Distance destroy object 3 Answers

Check Between Enemy List 1 Answer

How to stop enemy within certain distance of player? 2 Answers

How to make player stop a certain distance away from enemy? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges